![]() ![]() In a game like this, Iĭo not think this is the right question as this game tries to replicate realistic fencingĪnd does a decent job. Players also always ask whether offence or defence is superior. On the other hand, though, dodging in my experience can But definitely keep both tactics in your repertoire as you can’t do nothing butĭodging and expect to succeed. Experiment with the moves and use whichever style is best for Players such as Captain Piperanddummer have made it work even on delay so I do not thinkĮither approach is wrong. Iįeel as though trying to head bob and dash too much just leaves you too exposed but I tend to take the former approach and fence more traditionally like a HAMA fencer. Is the style that takes advantage of his guard and seeks exchanges and counter-attacksįighting in a more linear approach, and the style that wants to use his mobility to theįullest extent at the expense of his guard at times. If it does hit though it is a powerful leg cut.Īfter using him for months I find there are two main styles that folks like to use. His one listedįeint is highly telegraphed and is one of those moves that will only work once at * His feinting game is weak unless you manually feint with his cuts. * He has good attacks that involve stepping forward, but his A cut lunge leaves a bit * His biggest sidesteps are head bobs which leave him wide open. Isabella, Zera, Marta, and Kalkstein can also stab him quite easily depending on what Isabella is also a menace to watch out for in this regard. * A bit slower than Gideon and Jacek in particular which can be problematic regardless One real attack sequence that flows without the need to cancel. * While surprisingly versatile (which I will get into) His Long guard really only has * His footwork can make it hard to manage distance properly because of how quickly Fast attacks that reach out a bitįurther like Lazlo’s slashes can also hit him It can still be surprisingly easy to hit him. * His neutral guard leaves his belly open and his lower openings and if he is flanked A cut can also really ruin his day in this position unless (as with any otherĬharacter’s thrust) unless you are launching a thrust as you are hit and catch the Therefore, it is very offensive in nature unless you catch the blade just * His long guard still leaves parts of his body exposed and can sometimes be overcome by * Good stamina management like most characters * He is the only character who can bob his head like a boxer leading to fantastic * HP is fantastic, same as Gideon and Isabella’s. * Can exploit pretty much all attack angles at least with regards to cutting * Good variation of speed for his limited attacks Instead of sticking strictly to the move list * Allows the player more freedom than many characters as you can make your own combos * Good consistent damage thanks to his broad saber Range punch and cut, long guard for safety and punish her long guard lunges Or Also sidestep to get in her face for a close But you need to be closer than you think,Ĭuz her lunges have incredible range. Which means it'sĮasier to sidestep with immediate counter. Rapier's weakness is that, well, it does rapiery things. With that you can get around the enemies guard, especially when they are striking and In position then faint and do a stab, they are highly relying on movement direction, MarieĪnd Isabella as oppponents can counter it by thrusting, since a high thrust blocks theĭownward strike, but Gideon, Jacek and Barabasz don't do that.ĭon't see the slashes as an attack itself, you can use the slashing to get your rapier To hit the AI if the opponents has a sabre, since they can't parry the attack. It's very easy trying cutting from the high guard with Isabella. It is a rare occasion and you need to hit a perfect place in a perfect time. Shouldn't be assumed or expected to be the case by default. Time and you can hit them from neutral too, but this is unreliable and risky, so Sometimes if your attack comesįrom a particularly awkward angle for the opponent, their guard won't be in position in ![]() If it's a cleanĮnough hit on a vulnerable part of their body, they die. If you can time your attack to interrupt anĪction, and don't hit their weapon on the way in, you'll score a hit. Also just press F2 for now to turn off the AI.Ĭharacters automatically move to try and defend any attack you perform if they're inĪ "neutral" position (not attacking). (see below) or you can do it yourself right now actually, set Damage to 0 in optionsĪnd choose Local co-op. It is probably planned for the future patches, by now you can try to use passive AI The default standard value for it is around 9.8. Hellish Quart Cheats, Codes, Hints and Walkthroughs for PC Games. Hellish Quart Cheats, Cheat Codes, Hints, Tips ![]()
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